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|Feature one||1 Key||3 Keys||6 Keys||10 Keys||50 Keys|
|Feature two||2 Homes||7 Homes||10 Homes||15 Homes||30 Homes|
|Feature three||VIP Kit||VIP+ Kit||LEGEND Kit||Godly Kit||Infamous Kit|
The Ark Knights Gaming Group PvP rules are subject to change with a public notification, though The Knights Gaming Group Team will do its best to ensure that changes first communicated clearly to the community and in many cases voted on before put into action.
Failure to abide by the Ark Knights Gaming Group Pvp rules can result in the removal of your structures, creatures, items or banning of your account from the Cluster. The Knights Gaming Group Admins reserves the right to immediately suspend player accounts as it deems fit. Action taken is at the sole and absolute discretion of the Knights Gaming Group Team.
This list is not exhaustive but represents clear guidelines for players to adhere to when playing on Ark Knights Gaming Group pvp Cluster. For anything you might be unsure of, please use your best judgement. When in doubt,feel free to contact The Ark Knights Gaming Group staff to ensure you’re actions are within the guidelines of our rules.
Knights Gaming Group promotes fair play not under any circumstances allow hackers to join your tribe, alliance, or party up alongside you within the game. It is your responsibility to remove them or yourself from the tribe. There should be no discussions on any of Ark Knights Gaming Group's platforms regarding hacks, including access to cheats, where you can acquire them, or how they are utilized. If you witness someone breaking the rules ensure that you contact a Knights Gaming Group Game Admin directly or with a ticket.
Third party programs not allowed are not limited to but can include the following.
◈ Game automated bots.
◈ Game Engine Modifications.
Exploits that are not allowed but not limited to include the following.
◈ Meshing is NOT allowed. Meshing is defined as maliciously placing a player, structure, and/or mount(dino) outside of the specified map boundaries and/or playfield that cannot be attacked by another tribe/player. Players are also NOT allowed to use the world border wall as any part of their base. Disobeying this rule will result in a ban from the cluster.
◈ Intentional Mesh biting/swinging is NOT allowed. Mesh biting is defined as placing a tame with a large enough attack range to hit structures, tames and/or players through the mesh of the game world.
◈ Duplication of tames, items, or characters.
◈ Unintended building mechanics such as floating structures or structures that take no damage.
◈ Intentionally crashing the Ark Knights Gaming Group servers (through DDoS or otherwise)
◈ Placing excessive quantities of C4 to prevent hostile C4 from being placed.
◈ The Use of cliff platforms to prevent tribes from building in their own bases
◈ Floating structures with no connection to other structures or the world.
◈ Abusing the earned ARc timer. This includes Macro-AFKing. Players will have their eligibility revoked and all ARc removed.
◈ It is the victim's responsibility to provide visual evidence against the accused player/tribe. Remember its their word versus your word without this.
Griefing will be determined by the Knights Gaming Group Admin team and are not limited but can include the following:
◈ Intentionally blocking the world spawn points/boss spawns/obleisks with structures, turrets or aggressive creatures. In the event your base inadvertently or accidentally does so it will be reviewed by our Game Admins before any action is taken. The exception to this will only be allowed on Extinction when taming/fighting a titan, Fob will be allowed during this time but must be taken down afterwards. Fobs left up will subject to a structure wipe immediately and a warning issued to the tribe that left them.
◈ ”Hot swapping”. Hot swapping is defined as removing/readding a player OR cycling allied tribes within a short period of time.
◈ Attempting to circumvent the tribe member limit.
◈ Characters must remain in only 1 tribe/alliance at a time across the whole cluster. If a tribe change/alliance change is needed within 30 days of the last change, (tribemate departure, tribe disbanding, etc.) it needs to be announced in a ticket to the administration staff.
◈ Placing turrets outside of a players base with no intent of raiding.
◈ Blocking cave & water crates so they would spawn in other locations is allowed but must be accessible to all players.
◈ Excessive attacks leading to a negative impact on the Knights Gaming Group cluster.This includes but is not limited to:
* KOSing multiple players,tames,and structures in excess. (Aka Witch hunting) Remember that the more players you run off the less players there are to conduct pvp with. Any tribe found to be witch hunting other players or tribes to the point of quitting are subject to disciplinary action.
◈ Insiding: All tribe structures, items, and creatures belong to the tribe owner. Tribe owners are require to provide the player being removed with information on why they are removing the player from their tribe Example:inactivity```
Knights Gaming Group Building Restrictions
The following actions are forbidden and can result in punishment actions against player's or tribe's on the Ark Knights Gaming Group platforms.
◈ Two large bases and one small outpost allowed max per world throughout all maps except Extinction. Extinction is One base and one small outpost.
◈ If you place ANY type of structure down that prevents another player from building, this will count towards your base/outpost count. Some Notes/Exceptions:
• A 1x1x1 bed box.
• A Single tree platform for a Sap trap with nothing on it.
• A Single Oil Pump to collect oil.
◈ Allied tribes are NOT allowed to build bases together. (i.e. tribe A building in or next to tribe B). Allied Tribe structures must have a MINIMUM of 100 foundations between their allies.
◈ Players are not allowed to block core gameplay elements to others with structures or unattended aggressive dinos. This includes but is not limited to: terminals,surface entrances, and rare resources. Blocking off artifact locations is permitted as long as the tribe provides access to the artifacts at all times. (i.e. storage box outside with a supply.)
◈ Blocking access with the use of turrets or structures to the south Wyvern cave of Ragnarok.
(Motorboat or rafts are allowed as long as they are not left unattended, Otherwise they will be subject to removal.
◈ Structure spamming at non base locations for the purpose of disrupting others community members game play.
◈ A raid is over after 1 hour of no structure destruction in the defending tribes log.
◈ Prisoners can be held the extent of a raid or 1 hour outside of a raid
◈ Fobs must be taken down after the raid is over.
Interactions with other players or Ark Knights Gaming Group staff must adhere to the following rules on all Ark Knights Gaming Group platforms this includes signs & paintings found in game.
◈ Interactions with KNIGHTS Gaming staff must be respectful. Players are not permitted to berate staff in any way. This includes but is not limited to: admin decisions, judgments, and/or general conduct.
◈ Posting Personal Information belonging to someone else in the community without their approval.
◈ Disrupting any communication platforms such as intentionally causing the chat screen to scroll faster than other users are able to read, or setting up macros with large amounts of text that, when used, have a disruptive effect on the normal flow of Chat. Loud disrupting sounds or contentiously joining and leaving discord channels,using discord alt accounts with intent on causing disruption.
◈ Promotions of other Ark Survival servers, Discords, or advertisements, inappropriate topics, including scamming, hacking, exploits or the sale of goods and services unless trading within the game for game specific resources, for example, 50 Stone for 1 Polymer, A trike for a Rex, etc.
◈ Inappropriate videos, images, audio or links can result in removal of the post on any Ark Knights Gaming Group platforms a warning will be given before punishment action is taken. (If you do not know if said media is acceptable, do not post it.)
Knights Gaming Group Naming Guidelines
When choosing your name, you must adhere to general decency and abide by the following rules. If Ark Knights Gaming Group determines your name to be improper, we may be forced to change the name. You should not use an alternative spelling to circumvent the following name restrictions. Furthermore tribe name changes have a 30 day cool down before being able to rename a tribe.
◈ Names may not contain vulgar, defamatory, obscene, hateful, racially, ethnically or otherwise offensive.
◈ pretending to be someone else with intent to impersonate Knights Gaming Group team members, Other tribes or community members.
◈ Tribes may NOT have the word "admin" or any form of in their naming schema.
◈ Tribe names must remain consistent across the cluster.
◈ Can only be the member of one tribe across the cluster.
We HIGHLY recommend that you use your in-game name as well as have your tribename after your in-game in discord. This allows us to help support the community and helps tribes report any issues that might arise.
Please open a ticket over in #🦕tickets-ark🦖 by typing "-new <reason you need an admin " Example: My tribe leader left and I need ownership of my tribe. In channel #🦕tickets-ark🦖 I type -new My tribe leader left and I need ownership of my tribe.
Tickets should NOT be opened for the following reasons:
◈ The recovery of lost creatures or items due to glitches,rollbacks,insiding,or bugs.
◈ The recovery of any creatures caught under the mesh.
◈ Lost structures to Auto-Decay or pvp.
◈ General Questions (We have a #🦕general🦖 discord channel.)
◈ Technical Support (See line above)
◈ Server crashes.
Tickets should be opened for the following reasons:
◈ Find someone in violation of any of the rules.
◈ cooldown request after being a victim of a raid.
◈ Want a private one-on-one with an admin or member of the support team.
◈ ARc Point Issues.
◈ If an administrator tells you to do so.
◈ Tribe ownership transfer due to an error or missing tribe owner please let us know with a ticket.
When opening a ticket, please ensure that you are genuine. Tickets made in excess or to harass the Knights Gaming Group staff/other players are deemed punishable.
You can increase the effectiveness of your tickets by including as much information as possible, as well as video or picture evidence. We never make our decisions and actions regarding potential malicious player behavior lightly. Suspensions, warnings, and/or bans are only issued after careful review of all internal and external evidence.
Knights Gaming Group Tribe Protection
This is a protection system put in place to help tribes and players who have receive excessive amounts of structure damage due to a raid recover or if they are a new player joining post season start. Tribes will be granted 100% structure damage protection for a limited amount of time, based on the damage done to the tribe's structures, their abilities to rebuild, and/or if they are a new player. Each protection request is judged/approved on a case-by-case basis by the administration team. An appropriate amount of protection time will be granted (12hours-5days).
◈ Tribes that qualify for protection can request for one through their tribe representative by submitting a ticket.
◈ Protection request tickets should include the map, location, tribe-log, and pictures/videos of the damage.
◈ Protection requests are only granted if a base has been damaged due to a raid or if you are a new player
◈ Judgments are then carried out and the ruling will be posted publicly in #protection-judgments if approved.
◈ Protection requests will not be available for the first week of the season unless a tribe is being raided non stop daily.(again witch hunting which is not allowed)
◈ Once a protection request is approved and an Admin grants the structure protection buff, the tribe name will have a [PROT] in the name.
◈ While under the effects of the protection, tribes are NOT allowed to raid or destroy other tribes structures, but any other forms of pvp are acceptable.
◈ Tribes are not allowed to place anything in the vicinity (while not absolute, roughly 40 foundations) of any tribe that is protected. This includes but is not limited to: FOBs, Turrets, Aggressive Dinos, and/or any other structures.
◈ ANY exploiting of the protection process. IF YOU ELECT TO DISABLE PROTECTION EARLY USING /PROTOFF, YOU MUST DISABLE IT ON ALL MAPS YOU/YOUR TRIBE IS ON. If you elect to raid and fail to do this, you will be subjected to a complete tribe wipe across all maps.
Consequences vary on severity and will be voted on by the Administration team based on the infraction(s). The official list of consequences that MAY be implemented are as follows:
◈ Warning from an admin, complete structure wipe, complete tribe/player ban.
Admins / Mods
Support Team will handle general rule questions, and will take care of responding to tickets. Please do not @<insert name here or DM members of the Knights Team,. If you wish to speak to us privately, use the ticket system.
Admins can play on the PvP cluster but on non-admin enabled accounts only. They have no restrictions/protection and will engage in pvp if they wish.
Even though this was covered above, Admins will NOT replace items or dinos lost due to bugs, glitches, insiding, or rollbacks